Mouse Sensitivity Converter
Convert your mouse sensitivity between FPS games instantly. Enter your current sensitivity and DPI, pick a target game, and get the exact converted value with eDPI and cm/360.
Pro Player Sensitivity Reference
Average cm/360 used by professional players in each game. Use these as a starting point if you're unsure what sensitivity to use.
| Game | Avg cm/360 | Typical Range | Style |
|---|---|---|---|
| CS2 | 44 cm | 35–55 cm | Low — precision aiming |
| Valorant | 40 cm | 30–55 cm | Low — crosshair placement |
| Overwatch 2 | 30 cm | 20–45 cm | Medium — hero dependent |
| Fortnite | 33 cm | 25–45 cm | Medium — building + aiming |
| Apex Legends | 32 cm | 22–45 cm | Medium — tracking focused |
| R6 Siege | 36 cm | 25–50 cm | Low-medium — angle holding |
| PUBG | 38 cm | 28–50 cm | Low-medium — long range |
| CoD Warzone | 30 cm | 20–42 cm | Medium — fast CQB |
| Escape from Tarkov | 35 cm | 25–50 cm | Low-medium — survival |
| Quake / QC | 28 cm | 18–38 cm | Medium-high — arena speed |
| Minecraft | 24 cm | 15–35 cm | Medium-high — PvP combat |
DPI Guide: Why 800 or 1600 DPI is Optimal
Your mouse DPI (dots per inch) determines how far the cursor moves per physical inch of mouse movement. Higher DPI means more cursor movement per inch. Here's why most competitive players stick to 800 or 1600 DPI:
800 DPI — The Pro Standard
The most popular DPI among FPS professionals. At 800 DPI, in-game sensitivity values sit in a comfortable range (0.2–3.0 for most games), giving you fine control over adjustments. Desktop navigation is smooth without being too fast. Nearly all modern sensors track perfectly at 800 DPI with zero smoothing or interpolation. If you're unsure, start here.
1600 DPI — The Modern Choice
Increasingly popular as monitors get larger and higher-resolution. 1600 DPI makes desktop and menu navigation snappier, especially at 1440p or 4K. Your in-game sensitivity numbers will be half what they'd be at 800 DPI (same physical feel). Some argue that higher DPI gives a marginal smoothness advantage due to more data points per inch, though this is debatable in practice. Good for players who alt-tab frequently or use multiple monitors.
400 DPI — Legacy Standard
Popular in the CS 1.6 and CS:GO era, 400 DPI is still used by some veteran players. The downside is sluggish desktop navigation and potential pixel-skipping in games with very low sensitivity values. If you're used to 400 DPI, there's no urgent reason to switch, but new players should start at 800 DPI instead.
Why Higher ≠ Better
Going above 1600 DPI for gaming has no meaningful advantage. Extremely high DPI (3200+) forces your in-game sensitivity into tiny fractions that are hard to fine-tune. Some mice also introduce smoothing or interpolation at their highest DPI steps, which adds a subtle delay. The key insight: your in-game feel is determined by eDPI (DPI × sensitivity), not DPI alone. 800 DPI × 1.0 sens and 1600 DPI × 0.5 sens feel identical in-game.
Frequently Asked Questions
How does mouse sensitivity conversion work between games?
Every FPS game uses a different internal sensitivity scale. A sensitivity of '2' in CS2 moves your crosshair a completely different amount than '2' in Valorant or Overwatch 2. Conversion works by calculating the universal measurement — cm/360 (centimeters of mouse movement needed for a full 360-degree turn). Once you know your cm/360 in one game, a converter can reverse-engineer the exact sensitivity value in any other game that produces the same physical mouse movement. The formula uses each game's unique 'yaw per count' value — the degrees of rotation per mouse count at sensitivity 1.
What is eDPI and why does it matter?
eDPI (effective Dots Per Inch) is your mouse DPI multiplied by your in-game sensitivity. It gives you a single number to compare sensitivity across different DPI settings. For example, 800 DPI × 1.0 sens = 800 eDPI, and 400 DPI × 2.0 sens = 800 eDPI — both feel identical in-game. eDPI is useful for sharing settings with other players because it normalizes the DPI variable. However, eDPI only works for comparison within the same game since each game has a different sensitivity scale.
What is cm/360 and what's a good value for FPS games?
cm/360 is the number of centimeters you need to move your mouse to do a complete 360-degree turn in-game. It's the universal sensitivity measurement that works across all games. Most FPS pros use between 25-55 cm/360. Low sensitivity (40-55 cm/360) is popular in tactical shooters like CS2 and Valorant where precise micro-adjustments matter. Medium sensitivity (28-40 cm/360) suits fast-paced games like Apex Legends and Overwatch 2. Very low sensitivity (55+ cm/360) requires a large mousepad but gives maximum precision for AWP/Operator players.
Should I use 400, 800, or 1600 DPI?
800 DPI is the sweet spot for most competitive FPS players. At 400 DPI, your cursor feels sluggish on the desktop and some games have pixel-skipping issues at very low sensitivities. At 1600+ DPI, your in-game sensitivity number becomes very small and harder to fine-tune. 800 DPI gives a good balance: smooth desktop usage, plenty of granularity for in-game sensitivity, and no pixel-skipping. That said, the actual in-game feel is identical as long as your eDPI matches — 400 DPI × 2.0 sens feels the same as 800 DPI × 1.0 sens.
Why do pros use low sensitivity in FPS games?
Low sensitivity gives you finer control over small crosshair movements, which is critical for headshots and tracking at range. At higher sensitivities, tiny hand tremors translate into large crosshair movements, making it harder to hold precise angles. Low sensitivity also reduces the impact of flicking too far — overshooting a target at low sens is a few extra centimeters of mouse movement, while at high sens it's millimeters that are hard to control. The trade-off is that low sensitivity requires more desk space and a larger mousepad, plus you need to develop arm-aiming technique rather than wrist-aiming.
How do I find my perfect sensitivity?
Start with a common pro average for your main game (around 30-45 cm/360 for tactical shooters, 25-35 cm/360 for arena/BR games). Play for a few days without changing it. If you consistently overshoot targets when flicking, lower your sensitivity. If you can't turn fast enough in close-range fights, raise it. Make small adjustments (5-10% at a time) and give each change at least a few hours of play. Many pros also use the 'tracking test' — try to smoothly follow a moving target. If your crosshair is jerky, sensitivity may be too high. If it lags behind, it may be too low.
Does converting sensitivity between games give an exact 1:1 feel?
The conversion gives you the same physical mouse distance for the same rotation, which is the most accurate match possible. However, games can still 'feel' slightly different due to factors like FOV (field of view), mouse smoothing, acceleration, input lag, frame rate, and engine-specific quirks. Hipfire and ADS (aim-down-sights) sensitivities are also handled differently per game. The converted sensitivity is the correct mathematical starting point, but you may want to fine-tune it by ±5% based on how the game feels to you.
Should I use the same sensitivity across all games?
Using the same cm/360 across all games builds consistent muscle memory, which is the biggest advantage for competitive play. Your brain learns 'move my hand this far to turn 90 degrees' and that transfers across every game. Most pro players who compete in multiple titles keep their cm/360 constant. The main exception is game-specific roles — you might want slightly higher sensitivity for a fast-paced game like Overwatch 2 where 180-degree turns are frequent, and lower sensitivity for a tactical shooter like CS2 where precision outweighs speed.